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FireFighters Mod (Mode Sapeurs-Pompiers) V2.5A

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About This File

firefighters Mod V2.5A

(Mode Sapeurs-Pompiers)

Hi everyone ! i'm [StAfF]MaN a french modder !

I present to you my script/mod, firefighter !

In this mod you must respond to go in intervention. Inform the dispath when you are on route, on site, unavailable, be back, at the fire station and available !!

You can have team mates, equipements and helmet, posed cone, and more coming soon :p

 

WARNING : THIS IS AN ALPHA VERSION !!

 

WARNING : Graphics setting to the maximum required to fully use the mode !!

(Some items do not appear if the graphics setting are not high enough)

 

ScriptHookV installation tutorial :
HERE

ScriptHookVDotNet installation tutorial :
HERE

NativeUI installation tutorial :   <---      /!\ NEW !!!! /!\ required to run the mod

HERE

 

vidéos : (fr)

 

 

 

 

Video (EN) :

 

| I) Requirements
|
|  Allowing the use mode, you must have ScriptHookV, ScriptHookV .NET and NativeUI.
| ___________________________________________________________________________________________________
|
| II) Installation
|
| Place the "FirefighterMod.dll" and "configuration.ini"files in the / scripts / main directory of GTA V.
|
| ___________________________________________________________________________________________________
|
| III) Start / Stop mode
|
| 1) Press F7 during play to start the mode status: "NOT ACTIVE".
|
| 2) To activate the missions press numpad 1.
|
| 3) To deactivate, Press F7.
| ___________________________________________________________________________________________________
|
| IV) fashion Related Info
|
| Current version: V.2.5A
|
| Explanation of the different keys of shares:
|
| F7: -Activation mode: This will have the effect of changing your character firefighter and start version mode "NON ACTIVE".
| -Désactivation Mode.
| Numpad 1: You will be in status "Available", the mode is active and interventions are triggered.
| Numpad 2: Change the status to "On Route."
| Numpad 3: Change the status "On site".
| Numpad 4: Change the status to "Unavailable".
| Numpad 5: Change the status "Return."
| Numpad 6: Change once the status "At the fireStation" and again in "Available".
| I: Hide / Show informations about the intervention.
| M: put cones on the road.
| O: Delete the last cone placed.
| L: Remove all cones.
| *: Equip Accessories and helmet;
| J: Have teammates;
|
| When the mod is activated in status "Available" for more fun you are invincible, the cops never seek you and the gang will not hit you.
| Now that you have teammates, they will defend you if you made attack! It's pretty fun;)
|
|
| When a basis for intervention, an information appears on the display indicating you:
|
| the starting pattern, eg "FIRE ...";
| comments on the intervention, for example "** type of dwelling single storey **";
| localization zone name, for example "Rancho".
| localization street;
| Distance between you and intervention;
|
|
| A marker on the minimap is flashing red, indicating you the location of the intervention.
| Once there and the white marker intervention and more blinking, you can switch status "on the scene".
|
|
| Updating your status is also visible directly on the screen when the mode is started.
| So you always know the latest status you spent.
|
| Also note that you can not pass certain statuses if you do not find you near some places.
| (If you are too far from the intervention the marker will be flashing red, it must be fixed white to pass the statute, as well as the return to the barrack.);
|
|
| The current version propose to you 37 differents interventions and 5 differents Fire Station:
|
| - Intervention in a construction site;
| - Intervention for a home;
| - Intervention for an accident on public roads;
| - Intervention in a refinery;
| - Intervention in a city (x4);
| - Intervention to transport hazardous material;
| - Intervention in a power plant;
| - Intervention in the parking lot of a store abandoned;
| - Intervention in a gas station;
| - Intervention in a piece of land;
| - Intervention in a warehouse storage;
| - ...
|
| To help you in fulfilling your missions, you are equipped with a crowbar, a hatchet and a fire extinguisher.
| Not to mention the launch of the truck is used in case of fire spread.
|
|
| Once the off mode you will find the main person of game you were. (Franklin, Michael and Trevor);
| However you will be in the same place during the deactivation mode.
|
| ___________________________________________________________________________________________________
|
| V) Rights and Permissions
|
| All rights reserved to the creator of fashion. -> [Staff] MaN
|
| Permission to use the method for personal purposes as well as videos.
| If the mode is used in videos it must be mentioned in the credits.
| The mode name of the creator does not need to be mentioned.
|
| ___________________________________________________________________________________________________
|
| VI) Contact and suggestions
|
| You have ideas to improve the way?
| You are encoder and want to participate in the development of fashion?
| Have a suggestion or want to go for information?
|
| Contact me by email with the subject line "ModeSapeursPompiers".
|
| gta22@laposte.net
|
| Good game !
|
| [Staff] MaN

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What's New in Version V2.5A

Released

|V.2.5A Update : 12:44 13/03/2017
|
| - New interface;
| - Optimization of the source code;
| - Adding a menu to configure the mod in-game;

| - Adding a thermal camera;

| - Bugs fix;
|  /!\ KNOWN BUGS:
|  /!\ Reinforcements don't leave the intervention area
|  /!\ Teammates don't come in your vehicule at the end of the intervention
|

TheDivineHustle, Mr.JonnhyCZG, RogueThunder and 5 others like this



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Babylon

· Edited by Babylon

For current version ·

   4 of 7 members found this review helpful 4 / 7 members

This update works like a breeze. Smooth, clear and simple. There are so many possibilities to add to what is already a fantastic selection of activities. I myself will look forward to see what the future holds instore  with this, and in the meantime continue to keep putting those fires out and them gangsta's to sleep!

A big Thanks to MaNfr for bringing this to us all 5/5

 
Cette mise à jour fonctionne comme un jeu d'enfant . Lisse, clair et simple. Il y a tellement de possibilités à ajouter à ce qui est déjà une fantastique sélection d'activités. Je me suis impatient de voir ce que l'avenir instore avec cela, et en attendant de continuer à continuer à mettre ces incendies et de les gangsta de dormir !

Un grand Merci à MaNfr pour amener ce pour nous tous 5/5
MaNfr likes this

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Gallonman20

For current version ·

   2 of 5 members found this review helpful 2 / 5 members

I like the Callouts and its easy to use :)

MaNfr likes this

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RankkaRusakko

For current version ·

   1 of 5 members found this review helpful 1 / 5 members

Not working. I installed this two times in two different GTA V folders, and it won't start by pressing F7.

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Ofc Down

· Edited by Ofc Down

For current version ·

   1 of 5 members found this review helpful 1 / 5 members

does not work!!! followed all instructions ... this is the only mod i have ever had problems with gettting to work  .... cant get it to run at all ... looks promising in the videos so i will give it 1 star (only because i have have to for the review would have given it 0 stars if it was possible) ... not all that impressed ... wasted 2 hours tryin to get this to run with no luck 

 

*EDIT* *UPDATE*

 

Finally got this to run... has some serious potential ... good game play and call outs ... problem is that everytime i pull out fire extinguisher i keep getting attacked everywhere i go including back to the station 

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HeyImSquiggles

For current version ·

   0 of 3 members found this review helpful 0 / 3 members

La mode est tres bien!

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Torbi

For current version ·

  

Played it for some time (3hours). In the state that this mod is, its quiet stable. But i always got the same callouts (had like 5 of them) and it gets boring. For the next update you should work on that.

The keys (numpad) are ok but i dont get why it says its impossible to be done after i was on the scene. I have to go "unavailable" to "return to the station".

 

The callout itself are sometimes really tricky because stuff gets set on fire again or even spreads rapidly, but i think thats cool. Not cool is that sometimes the AI is to dumb and walks into the fire or even drives into it.

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