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Safer Chases (Smarter Driving for Cops) 1.5

   (44 reviews)

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About This File

No more derbies between cops while in pursuit.

 

So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.

This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.

 

RAGEHOOK/LSPDFR VERSION RELEASED.

Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.

Delete the original .NET version from your game!

 

Features

  • NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior.
  • NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however.
  • NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind.
  • NPC Cops can now yield to you. Simply honk and all nearby units will slow down.
  • NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!

 

WARNING

I consider this script resource intensive.

If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.


Settings
You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.

  • Finetune how fast cops can pass by you [speed in KM/H]
  • Allow Primary Unit support [enable/disable]
  • Prevent the NPC cops from ramming the suspects[enable/disable]
  • Allow the NPC cops to try and manage traffic better [enable/disable]
  • Allow the player to force other units to yield to him [enable/disable]
  • Debug notifications [enable/disable]

 

Installation
Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.

How to use

The script should start working automatically. You don't have to do anything.

The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.


Plans for future updates

  • Experiment on more, better ways to approach the issue this script adresses.
  • Port the script to RageHook if it people like it Done.
  • Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done.
  • Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.

 

 

Troubleshooting
  • If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed.
 

Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.

Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.


What's New in Version 1.5

Released

Tweaks

  • Updated for LSPD:FR 0.3.1.
  • Improved code optimization, hopefully by a lot.
  • You can now undo PIT authorization by honking near the suspect's vehicle.
  • Removed Primary Unit notifications, as I saw they were confusing people. The cops still allow primary if you're near the suspect.
Delta4, M90, iansonwheels and 34 others like this



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TheDude

For current version ·

   4 of 4 members found this review helpful 4 / 4 members

Was holding off until the RPH version was released for my review. And surprise surprise here it is!

This mod is quickly becoming a 'must have' for me since it fixes what I considered to almost be a game breaking element of lspdfr. Long gone are the days of AI police rear ending me at 150mph or shunting me into street signs as they aggressively rubber-band past me. For the first time I feel like I am part of the chase instead of being a third party for the AI to take its anger out on.

I look forward to future updates! Great work Eddlm (and everyone else who contributed)

TrisBreezy and TheUniT like this

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joe75

For old version 1.4.1 ·

   2 of 2 members found this review helpful 2 / 2 members

:thumbsup::thumbsup: AWESOME just what lspdfr needed keep up the great work

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MasterD4

For old version 1.4.1 ·

   2 of 2 members found this review helpful 2 / 2 members

Exactly what I needed. It works like a charm. As backup units join the chase, they stay in a line behind you. They don't ram you off the road and they don't slam into the vehicle being chased. Great mod! :thumbsup:

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kabel

For old version 1.3.1 ·

   1 of 1 member found this review helpful 1 / 1 member

It works great AND is opensource? Woohoo

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alpha30xyz

For old version 1.3.1 ·

   1 of 1 member found this review helpful 1 / 1 member

I want to thank the dev for creating this. Also to Guadmaz for helping with the port. This will come in handy and will prevent shit shows on my LSPDFR videos so I can in turn, create realistic content. Your the best Eddlm and I wish you the best for future modding.

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Unision

For old version 1.1 ·

   1 of 1 member found this review helpful 1 / 1 member

Fantastic addition to LSPDFR. Was eagerly waiting for it to be released for Rage Hook and it works seamlessly. Thank you.

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AreYouCola

For old version 1.4.1 ·

   1 of 6 members found this review helpful 1 / 6 members

 I LOVE IT YOUR IDEA !!

i didnt even try but i think this is gonna be awesome for pursuit because i dont like idiot cops ramming me or pitting me i hate them and sometimes i kill them for pitting because they ruining my car and my fun AND BTW PLS PORT TO RAGEHOOK BECAUSE İ DIDNT USE SCRİPT MODS BEFORE AND İ THİNK EVERYBODY LOVES THAT MOD YOU SHOULD PORT TO RAGEHOOK. KEEP THE GOOD WORK !!!

Neoks and Norm68 like this

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Aler360

For old version 1.2 ·

   0 of 4 members found this review helpful 0 / 4 members

10/10 you should try to learn the lspdfr api to get the suspect immediately when he start fleeing

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coastiestevie

  

Still one of my favorites, I prefer it over the LSPDFR+ because with that one I still get officers running into me

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FiveOH81

  

I can honestly say this mod alone saved this game for me. I was tired of constantly being pitted and forced off the road by my own officers during pursuits, or even during any call-out requiring back up. Very easy install with %100 satisfaction. Great work.

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BuddaRocks

For current version ·

  

A must have mod. Don't ever see myself patrolling with out it. Works well, smooth execution. 

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Kieran Chandler

For current version ·

  

A great fix to a problem i thought was not fixable. There are still issues with the AI, but that is nothing, compared to how much this mod improves the AI. the other police vehicles actually follow the vehicle in a peaceful manner with the occasional PIT manoeuvre.

Also, the most important feature is that the other officers appear to let you pass when you try to take priority in the pursuit

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JoshEng

For current version ·

  

I love it, but after some time there are performance issues. It´s strange... When I accept a call there are no more there.

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Ranger61

For current version ·

  

1.5 is a huge improvement over the previous versions. Backup behaves much better, demonstrating better (although not complete) regard for the safety of others. Units are not ramming each other and other vehicles so much. Its really something to see eight or nine cruisers pursuing a suspect in a single lane. It looks legit. I also noticed backup doesn't get stuck after a chase or two.

Now if you can incorporate your magic into a mod that makes backup act better when responding to your request for assistance. It would be nice if units pulled up behind my vehicle and the officers got out to standby and back me up. Right now, they are rather worthless unless you know its going to be a fight.

In any event. Job well done.

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VEKTR0

For current version ·

  

It's a great concept, but because of massive performance loss, I simply cannot use this mod until it has been fixed. I lose 20 or so frames when I'm in a pursuit with this plugin installed, and it's just not doable for me at this time. Will change my rating if/when this mod becomes better optimized.

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topgunsss

For current version ·

  

I love this mod but I only have one problem with it in the last couple up-dates all it takes is for u too tap the car for the AI to take it as a sign that u want it over ASAP even if that tap was by mistake I enjoyed version 1.0.0 for the fact it stops that A.I. from behaving like that I enjoy not having to look behind me after I tap the bk end by mistake ut with that said I do enjoy the mod all the same would like to update it from 1.0.0 but until u can make the (NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior. ) as a setting in the ini ill be staying with 1.0.0 I think coz if I want the AI to take out the suspect on there own then ill just take out ur mod.... I added ur mod to stop the AI from ramming the suspect unles I want them too and the other problem I have is u need to almost be right up on the suspect for u to be in the primary position could u also add a ini to set ur own distant from the suspect....

p.s. sorry if my spelling is not all that good but I do try lol

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ToastinYou

For old version 1.4.1 ·

  

Great idea. Great concept. Love it. Love how it works. Hate how it lags everyone that I see use it. I tried it out and it even lagged my computer. I've seen people with beefy computers have lagging issues when in persuit of a suspect. Somehow needs to be reworked so when in a persuit it doesn't cause any lag or less amounts of lag. Otherwise, great script and keeps the backup in order while persueing a suspect!

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MapleMoose

For old version 1.4.1 ·

  

This is what lspdfr needed! Great mod!

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anowev30

For old version 1.4.1 ·

  

This is a great Script but for some reason with this installed and active it doesnt work for me police still ram the suspect even tho its set so they arent allowed to ram them :S

gave it 5 stars tho

 

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DLM3

For old version 1.4.1 ·

  

This is like playing a totally different game where backups finally behave themselves! Works like a charm and haven't seen any performance issue. Thanks for this!

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wheelcipher

For old version 1.4.1 ·

  

This plugin is awesome! It brings order to what is normally the chaos of a pursuit. It adds realism and makes pursuits fun again.

I purposely avoided pursuits before this plugin came along. Now I actively seek them out. This is great work and an essential mod!

 

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Fentomized

For old version 1.4.1 ·

  

Just perfect.

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KingKhaos

· Edited by KingKhaos

For old version 1.4.1 ·

  

Works great and helps a lot. You did a wonderful job. Thanks!:thumbsup:

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TrisBreezy

For old version 1.4 ·

  

OMG!!!! It actually works!!! It's amazing! Even when officers go in for PITs they are more controlled and realistic instead of ramming the fleeing vehicles at 1000+ MPH.lol

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xAzDKr

For old version 1.3.1 ·

  

Works perfectly as described, as I like to play as a Highway Patrol Trooper, I do lots of traffic and pursuits so this plugin comes in very handy. I highly recommend this to anybody who does a lot of car related RPing. Personally, it has made my essential mods list. 

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