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Law Enforcement Jurisdiction Script 0.8.0.0 - RPH 0.41+

   (19 reviews)

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About This File

Introduction
Hello everyone, I’m pleased and very excited to introduce the “Law Enforcement Jurisdiction Script” or L.E.J.S. for short. The script was designed and outlined as a team project between Albo1125 and myself. This script was designed in-mind to give the end-user more control over the policing powers within GTA V. By allowing most, if not all, the functionality of governing which departments have jurisdictions over what parts of Los Santos. With this script you’ll have the power on setting up which areas of patrols… what particular vehicles are in use… what particular Law Enforcement Officers are in use... are they stationed or patrolling… what time of (day or night)… and much-much more.

 

Special Thanks
Thanks EVI for being the original beta tester and bouncing future ideas off us.
Thanks c13, BroCop and Dilapidated on assisting in the second wave of beta testing.
Thank you AlexGuirre for the Zones enum-related stuff and Dilapidated once again for the HELI_MISSION native use.

 
Police Jurisdiction
Police jurisdiction refers to the legal authority for police to enforce laws and the specific geographical area in which this authority exists. Police officers generally have jurisdiction to enforce the laws of a local geographic area or the entire state in which they serve. By contrast, federal officers, such as FBI agents, carry out the enforcement of federal laws throughout the entire country.

 

Jurisdictions and Policing Possibilities
Border and Customs Enforcement.
Wildlife and Game Enforcement.
City, State and Federal Buildings Patrols.
County Roads, Freeways, Highways and Byways Patrols.
Road Construction Assistance and Enforcement.
Railroads and Train Yards Patrols.
Subways and Trolleys Patrols.
Airport Policing and Security Enforcement.
Marina, Beach and Shipyard Patrols.
Coast Guard Patrols.
Public and Private Property Security Patrol.
Or any other area of Law Enforcement and Security that you can think of.
 
Summary
L.E.J.S. allows the end-user to customize their needs within the .INI file (example below), by giving the end-user certain key variables on achieving their goals. The script will be an ongoing project (add-ons, updates, tweaking, etc…) that will give the end-user even more control over time.

 

CREDITS & LICENCE
Law Enforcement Jurisdiction Script is coded by Albo1125 (aka The Great OZ).
Cee Montana (aka Nutt) is the owner of the Law Enforcement Jurisdiction Script.

You cannot upload or redistribute the Law Enforcement Jurisdiction Script without the explicit written permission of Cee Montana (Nutt).

 
Q&A Time

Q. Is there a tutorial on getting started?
A. Yes. Please see the awesome tutorial video by Albo in the video section. Also, the first time you execute the LEJS Editor - it will automatically link you with the tutorial video. Don’t worry, it’s only a onetime measure on cutting down on some of the learning curve questions. Lastly, the Editor may require the “run anyway” elevated permissions for the first time depending on your OS.

Q. How many Jurisdictions Patrol Profiles can I create within the .INI file?
A. Creating jurisdiction profiles are limitless. That being said, I would personally suggest on keeping each jurisdiction area or zone, vehicle count under twenty-five (25). Especially if you’re using non-vanilla vehicles and a large activation boundary. In other words: You can have hundreds and hundreds of patrol spots… just keep each jurisdiction or area under twenty-five (25) vehicles if possible.

Q. Can the user create jurisdictions and patrol points all across Los Santos?
A. Yes.

Q. Can the user create sea and air support jurisdictions points?
A. Yes. If you’re creating custom air-support and/or sea-support jurisdictions… you can gather coordinates by using a simple trainer or enhanced trainer “airbrake” feature during gameplay, then saving the coordinates data via RHA console command “SaveLEJSLocationInfo MyLocationName”.          

Q. How accurate are the Jurisdictions and patrolling setups?
A. The script is very accurate to what the .INI file is setup to do (by you). The x, y, z coordinates, heading coordinates and the area of patrol size, are very important key components on giving the user as much control and accuracy on creating believable jurisdictions patrols.

Q. What is the difference between selecting a “Custom” and “Zone” jurisdiction setup?
A. Custom setups gives the user more options (control) for specific needs and accuracy… while Zone setups gives the user immediate selections (over 90 zones) on getting patrols setup quickly - without the needed coordinates data.

Q. Can I create “Custom” and “Zone” setups within the same jurisdiction?
A. Yes.     

Q. Is there a default .INI (prebuilt) contained in the download?
A. Yes. A few patrol points on getting you started.

Q. Can I use custom and/or renamed patrol vehicles?
A. Yes.

Q. Can I use civilian cars?
A. Yes. If it has wheels, wings and it floats - you can use it.

Q. Do the LEJS Officers react to crimes?
A. Yes and No. Officers will react to Michael’s, Trevor’s and Franklin’s crimes - not surrounding crimes (gangbangers, fights, etc…). We’re working on the latter part… so stay tuned for updates.

Q. The Officers that are patrolling - do they roam away from their areas of assignments?
A. No. As long as the user sets the correct “area of patrol size” and/or other boundaries within the .INI file… the patrolling Officers will stay within their jurisdiction scope.

Q. Will Officers leave their Jurisdictions during a commission of crime?
A. Yes. But we’re looking into giving the user the option on “not allowing pursuits beyond the set jurisdiction scope”.

Q. How do I get the axis x, y, z, and heading coordinates for my particular custom patrol needs?
A. LEJS has a custom console command “SaveLEJSLocationInfo MyLocationName” which allows you to easily save your location information in the required format of LEJS's INI file.

Q. Will there be a thread on sharing locations and coordinates?
A. Sure will. I figured some end-users may-not want to go through the hassle of plugging in data. So there will be a thread where users can share their Jurisdiction setups and/or patrolling spots (with photos) – so that others can decide if its fits their needs.

Q. How stable is the script?
A. No major problems to report.

Q. How can I edit the .INI file?
A. The nice and simplistic .INI Editor of course! 

Q. Key features?
A. Most of the key features can be viewed from the .INI Editor. However, I believe the master viewing mode (F3 Key by default) is quite impressive. You can verify the areas of patrols that you created (per immediate surrounding area), and modify them later based on your observation. And if you set the blip feature (per car) within the .INI file, you’ll see the vehicles in real-time (especially the vehicles that are set to patrol) doing their job within the area of scope that you set.

Q. What are the red, green and yellow blips in the master viewing mode (F3)?
A. If enabled in the .INI file (per vehicle), the master viewing mode lets the user know which vehicles are stationed (red), which ones are patrolling (green) and which ones are zoned spawned (yellow).  

Q. How do I reload the script if it stops working completely?
A.  Bring up the Rage Plugin Console. First, if necessary, unload the plugin by typing UnloadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter. You can then reload it by typing LoadPlugin “Law Enforcement Jurisdiction Script.dll” and pressing enter.

Q. Can I easily make changes to the INI file while in game?
A. Absolutely! When you’re in master viewing mode (F3), you can reload the values from the INI file by pressing F5 (default). You will see the changes you made are immediately reflected by the master viewing mode for easy editing and perfecting your jurisdictions.

FYI: 
* Guys/Gals please make sure to use the correct coordinates when creating custom zones. Especially if it has a negative (-) in front of it. Example: if the coordinate states -34.789 then it should be -34.789.
 

Tutorial Video:

 
Other Videos:
 

 

Optional LEJS Livery Starter Pack (Los Santos Included):

Spoiler

ATPD%204_zpsaa3uheix.png~originalGTA5%202016-01-25%2001-46-58-73_zpsastavGTA5%202016-01-25%2001-46-52-18_zpsxl55vGTA5%202016-01-25%2001-45-47-36_zpsgieoc

 


What's New in Version 0.8.0.0 - RPH 0.41+

Released

0.8.0.0:
Updated for GTAV 1.0.944.2 and RPH 0.49.
Still works with RPH 0.41 and higher.
Various adjustments made to improve performance and stability on the new RPH & GTA.
Some slight changes in how the plugin is loaded/unloaded.
Fixed a problem that prevented the console command from working.

 

0.7.0.0:
-Added 'Random' to ambient events.
-Added 'Ambient Event Chance' field.

-Tweaked pursuit ambient event slightly.

 

0.6.0.0:
-Reworked the processor architecture target to x64 only.
-Removed various debugging symbols.
-Reworked the pullover ambient event.
-Fixed an issue where the suspect entities were not appearing/disappearing properly.

 

0.5.1.0:
-Fixed issues with the pursuit ambient event.
-Pullover ambient event implemented into custom jurisdiction setups. (Zoned setups won't work with pullovers.)
-Improved suspect entity cleanup.
-Fixed errors thrown when setting zoned jurisdictions to pursuit.
-If SirenActive is true, siren is now also no longer silent during pursuits.

 

0.5.0.0:
-Multiple zone names per zoned jurisdiction.
-Added 'writing' ambient action.
-Option of just spawning a parked vehicle without the need for an officer.
-Added the 'ambient event' field for both zoned & custom jurisdictions.
-Added 'Pursuit', 'Pullover' and 'None' to the ambient event options.

-Officers responding to other crimes is still WIP.
-Various code & performance optimizations.

 

-INI EDITOR 1.5.0.0:
Redone Zone Names
Added field for ambient event.
Added writing option.
Altered some of the layout behind the scenes code.


Hello Everyone,

Quite a few new features were added to the latest LEJS file, since the 0.4.0.0 version. As you can see from the change log a few versions (0.5, 0.5.1 and 0.6) were not released do to quality testing and making sure the release candidate is in good working order.  

•    The newest release contains options for selecting multiple zones at the same time, when creating patrol points… without the need for creating repeated layouts on covering particular area(s). 
•    There are two new vehicle ambient features for patrolling cars. Patrol and Pursuit for Zoned created patrols and Patrol and Pullover for Custom created patrols. Both ambient events have options for Random and Chance on allowing a more realistic approach. More vehicle ambient features coming soon…
•    New writing ambient action for law enforcement peds.

jacklop21, Albo1125, Krame86 and 11 others like this



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HBengtson

For current version ·

   8 of 8 members found this review helpful 8 / 8 members

This is the mod I've been waiting for! It adds so much realism to my game. Aside from the buggy editor and the danger-to-society speeds that the patrol units drive at, this mod is almost perfect. Seeing a supervisor chilling out in a parking lot and watching patrol units go by is amazing. However...if you are planning on releasing another version, I have some suggestions:

  • Frequency:
    • By this I mean how often a unit will spawn. This could add even more realism to the game. For example, instead of a stationary unit always spawning in one spot every time, give it the option to be there only 50% of the time. Also, it would be cool if you could give a unit a set of points that it spawns at. So instead of always being in the Bank parking lot, sometimes its at the grocery store or gas station.
  • Better Patrol Areas:
    • I had a problem using the zones (my units seemed to love driving on the beach). If there was a way to set maybe what streets the unit can drive on, instead of a radius, that would be pretty damn cool.
  • Better speeds please!:
    • I'll admit, they driving is pretty "realistic" as far as a cop's driving goes. But seeing a CVPI 2-wheel it around a corner isn't the best thing in the world. If you can, adjust whatever setting decides how fast they go.

Well, that's all I've got. This mod is absolutely fantastic. 10/10 :thumbsup:

Nutt and Albo1125 like this

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MonkeyGasAttack

For old version RC 0.4.0.0 - RPH 0.37+ ·

   5 of 5 members found this review helpful 5 / 5 members

My city has life... Roadblocks, Crime Scenes, Patrols and much more that I have managed to implement using your script alongside others, yet your script brings the life into the scene! I'm astonished that such an easy to use script can be so powerful with creativity! Can't wait to see the plugin evolve and stay on this amazing level! 5/5 stars for your hard work!

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Kal74

For current version ·

   5 of 5 members found this review helpful 5 / 5 members

5/5 this Plugin Rocks.. You will not be disappointed with this at all.. Albo1125 and Nutt have done an amazing job with this.. Be sure to watch the tutorial video Albo1125 did, it is packed with everything you need to get things started and you should bookmark it for later.. I found this Plugin to be very addicting as well.. You will find yourself doing what I did.. You make 1 jurisdiction and then the next thing you know you have made another and another and another and 2-3 hours have passed:thumbsup: So go download and let the addiction begin!

ToastinYou, Gump, Nutt and 3 others like this

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Run4Him

For current version ·

   2 of 2 members found this review helpful 2 / 2 members

I was really hesitant about downloading this when I first saw it because it seemed like it would be difficult to use. However, I made the jump today, and I have to say, this is one of the coolest mods I've downloaded yet. It's super easy and extremely fun to customize how units patrol in Los Santos. I keep looking for more places to add units and get excited when I find a spot with good potential.

Bottom line: if you're like me and have been on the fence about this one, download it and try it out. You'll be happy you did. It's really easy to use, it's a lot of fun, and it adds more realism to the game. Thanks for all the work you've put into this! 

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Albo1125

For old version RC 0.3.0.1 - RPH 0.37 ·

   1 of 1 member found this review helpful 1 / 1 member

Highly recommended for the non-lazy realism purists :laugh::laugh:

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isitizet

For old version RC 0.2.2.0 - RPH 0.36 ·

   1 of 1 member found this review helpful 1 / 1 member

Albo? damn bro back at it again with the dope mods, i just saw this, amazing stuff guys.

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Maurice97

For old version RC 0.1.0.0 - RPH 0.34 ·

   1 of 1 member found this review helpful 1 / 1 member

Just Awesome work !!!!!!Thank you so much for this Plugin.At the first time it was a little bit difficult but if you watch the video its much easy :D:thumbsup::thumbsup:

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ConstableGeorgeGreen

For old version RC 0.1.0.0 - RPH 0.34 ·

   1 of 1 member found this review helpful 1 / 1 member

5/5 Good Job Man!

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Monty0112

For old version RC 0.1.0.0 - RPH 0.34 ·

   1 of 1 member found this review helpful 1 / 1 member

I've been wanting a mod such as this for  very long time. GTA V has so much potential regarding law enforcement and jurisdictions. This mod finally makes great use of this potential. Fantastic work!

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DirtSailor

For current version ·

   2 of 3 members found this review helpful 2 / 3 members

so beautiful feeels.jpg

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NeOnLaZeR

For old version RC 0.2.2.0 - RPH 0.36 ·

   0 of 1 member found this review helpful 0 / 1 member

Excellent script! I feel similar to Carperino atm. LOL

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Kelford

  

Thank you for making such a wonderful script. I have been trying for a couple of months to make my whole game patrolled by sheriff units. Your script is the tool that has finally allowed me to do that. 10/10 Would recommend downloading.

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Candice

  

really like this mod, was able to add EMS units patrolling around in my custom skins, added some ESU units to downtown however i tried to add air units and they dont go no where, no biggie. still a great mod. cant wait for updates, hopefully if im requesting backup the units respond or help in a pursuit.

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josap11

  

An amazing plugin for LSPDFR. It allows for a much more realistic playing experience, especially for non-american players since jurisdictions are different over here.

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ITSNICK One

  

I do like this mod, great concept, but I have noticed some issues and some things I don't like that some people will agree with. Frequency is a problem, there's too many parked cops and very little active cops on the road. Better blips will also make this mod better. While in a pursuit the ai's lights and sirens are disabled. While the ai is either parked or patroling, some of their lights are on and the tail lights are flashing. It would be better to see patrol areas throughout the map ( los santos to san andreas). I do like this mod, great concept, but improvement is always better!

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Gump

For old version RC 0.1.0.0 - RPH 0.34 ·

  

Great work guys! This plugin adds a lot more realism! Thanks for all your hard work!

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treal

For old version RC 0.1.0.0 - RPH 0.34 ·

  

Awesome mod!!! I wish that there was an easier way to have the units to spawn and stay but overall 5 stars!

Nutt and jplloyddd like this

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