G17 Media Forum: What do you want to see more of in LCPDFR? - G17 Media Forum

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What do you want to see more of in LCPDFR?

#1 User is offline   Sam 

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Posted 19 June 2010 - 10:24 PM

A wide-ranging vague question, what would you like to see more of in LCPDFR? It could be almost anything, shoot-outs, more 'routine' police work, car chases etc.

#2 User is offline   Asuna 

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Posted 19 June 2010 - 11:02 PM

How about some Officer assistant calls like Joining a pursuit in progress, and maybe some MVA's...ummm built in radar and random car speeding if possible, and lastly, how bout a traffic stop, you ask the guy to get out...and he gets out and runs from ya
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#3 User is offline   howzer00 

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Posted 20 June 2010 - 05:46 AM

I don't know what all is possible, but it would be fun to have suspects reacting differently and not always doing the same thing during a call out. I like the idea of joining a pursuit already in progress. Regarding the current pursuits, I would like some that don't always have some nut in the passenger seat with an automatic :)

Basically, more variation to the call-outs is never a bad thing.

In addition, I have tried a recent version of the Neo Police Pursuit mod. I enjoy LCPD-FR more, however, that one did have a couple of nice features. One being backup showing on the map as to where they are and second is the emergency lighting system they use (alternating headlights, taillights flashing)
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#4

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Posted 20 June 2010 - 07:33 AM

I like what Asuna said powerful words but, maybe a feature where you can add a noose backup unit like you can call normal police backup ( ALT-B ) maybe a noose one thanks

Marchymarch
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#5 User is offline   stevizzle 

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Posted 29 June 2010 - 03:24 AM

I would like to see more realistic calls like police actually get like domestic violence calls or a reckless driver call or an assualt or rape or murder things that actually happen frequently and maybe the calls could be more involved not just pressing a button until your finger hurts.

Also maybe actually arresting people it feels like im a murderer all you do is kill people and thats not what being a cop is all about
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#6 User is offline   Synapt 

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Posted 29 June 2010 - 03:56 AM

Well first and foremost I'd love to see more stability.

I'm also with the others in lines of a larger variety of random callouts to accept, one I thought up the other day in comparison to NY is random parking authority callouts (Cause you figure the parking authority staff definitely get the occasional crazy person who just does not wanna accept the tow/ticket).

I'd also love to see Traffic-flow integrated into First Response with some stability, I love the random AI emergency callouts with exception of the fact when I come across them the fire trucks/police cruisers are usually being driven by civilians who trigger a 'Car jacking' call, as the one time I came across a random fire truck with its lights going being driven by civilians, it followed up a few seconds later with several cruisers pulling it over and shooting them, lol.

Also to emphasize with some editing to Asuna's idea, how about a more realistic approach of, rather than people just running when you might pull them out of the car, the occasional car driving off as soon as you step out of vehicle and start approaching. And/or also being able to specifically call for an extra unit if a vehicle might have say, 3+ people in it, etc.
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#7 User is offline   Hitman45Cal 

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Posted 29 June 2010 - 01:03 PM

I would like a call of medical assistance like a Ambulance responding to a medical.. and you backing it up like the cops do in real life.. or you can revive the person with the ALT+M option... that would be pretty fun... or implementing a button to call a EMS unit to a scene that happen... like you call back up in other words buttons that can call a firetruck or a ambulance to a scene you just caused or made would make it more dramatic and interesting.. it also would be nice when we press these buttons the walkie talkie is spawned into our hands and looks like were using it.. that would be bad ass. I see this mod getting to great places.. you guys the developers are gonna get signed or rich some day =) very gifted if you can implement all this!
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#8 User is offline   Rodart 

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Posted 30 June 2010 - 06:13 AM

Hi, like a few people sayd before, I would like to see more domestic calls, and some more bug fixing, i'm looking forward to try the next beta.
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#9 User is offline   MrtW 

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Posted 01 July 2010 - 11:17 PM

As mentioned before in this post, and as I've mentioned earlier, more "boring" and peaceful police tasks, for instance:

Domestic disputes
Traffic accidents
Shoplifters (clothing shops have alarms, which could make a cool effect!)
Street disorders (drunk people, preachers etc.)
Issuing parking tickets
Reports on vandalism

And joining colleagues in their pursuits could also be a very cool feature.

Generally more realistic and bigger variation in calls, so it won't just be car chases with bullets flying all around, like an action movie. I think an average police officer will experience this one or two times in his entire career, and in LCPD-FR it happens every day, you get my point :)?

And as another guy mentioned, the ability to call EMS for burning cars, injured persons etc. and that they will actually arrive at the scene (with a realistic delay on a couple of minutes) and extinguish the fire or start treating the injured persons.

REALISM is the keyword!
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#10 User is offline   Officer Stan 

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Posted 02 July 2010 - 04:43 PM

Well, there are a lot of good ideas above so I won't repeat the same things. Just a note: maybe you should make the next version compatible with patch 7 for GTA IV, because I can't play it but I really would like to act as a cop.
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#11 User is offline   Asuna 

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Posted 02 July 2010 - 05:59 PM

View PostOfficer Stan, on 02 July 2010 - 04:43 PM, said:

Well, there are a lot of good ideas above so I won't repeat the same things. Just a note: maybe you should make the next version compatible with patch 7 for GTA IV, because I can't play it but I really would like to act as a cop.

It is currently compatible from 1.0.2.0 all the way up to 1.0.7.0 you know....
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#12 User is offline   Kimi450 

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Posted 05 July 2010 - 05:41 AM

Add roadblock and prike strips like in nfs mw
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#13 User is offline   Officer Stan 

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Posted 05 July 2010 - 11:21 AM

View PostAsuna, on 02 July 2010 - 05:59 PM, said:

It is currently compatible from 1.0.2.0 all the way up to 1.0.7.0 you know....


Well, I don't think so. LCPDFR didn't start, so I run the tool and it says that I can't start LCPDR because it doesn't support 1.0.7.0. If you want to know more, I can attach the dump file.
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#14 User is offline   Asuna 

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Posted 05 July 2010 - 02:31 PM

View PostOfficer Stan, on 05 July 2010 - 11:21 AM, said:

Well, I don't think so. LCPDFR didn't start, so I run the tool and it says that I can't start LCPDR because it doesn't support 1.0.7.0. If you want to know more, I can attach the dump file.

Don't challenge me please, I am running version 1.0.7.0 and its running, Go to discussion and watch the "HOW TO INSTALL" video, there's extra info you may find helpful too.

Do you want more proof that it runs? I can provide my scripthook.log saying game version 1.0.7.0
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#15 User is offline   Officer Stan 

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Posted 05 July 2010 - 04:15 PM

View PostAsuna, on 05 July 2010 - 02:31 PM, said:

Don't challenge me please, I am running version 1.0.7.0 and its running, Go to discussion and watch the "HOW TO INSTALL" video, there's extra info you may find helpful too.

Do you want more proof that it runs? I can provide my scripthook.log saying game version 1.0.7.0


Oh, I don't want to challenge you, and I'm sure that it runs. I guess I'll watch the video, maybe I've done something wrong.
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#16 User is offline   Asuna 

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Posted 05 July 2010 - 05:25 PM

View PostOfficer Stan, on 05 July 2010 - 04:15 PM, said:

Oh, I don't want to challenge you, and I'm sure that it runs. I guess I'll watch the video, maybe I've done something wrong.

feel free to ask for any help
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#17 User is offline   Officer Stan 

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Posted 06 July 2010 - 07:00 AM

View PostAsuna, on 05 July 2010 - 05:25 PM, said:

feel free to ask for any help


Yep, I solved the problem. The scripts I installed were too old for the patch or something similar. Thanks for your suggestion about the video.
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#18 User is offline   Officer Stan 

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Posted 06 July 2010 - 07:00 AM

View PostAsuna, on 05 July 2010 - 05:25 PM, said:

feel free to ask for any help


Yep, I solved the problem. The scripts I installed were too old for the patch or something similar. Thanks for your suggestion about the video.

Oh, and by the way...I don't know if somebody already suggested this, but I think you should add some prisoner transport missions in next version, using the stockade to take the inmates from a police station to another or to the jail. Of course, the bad guys would try to stop the truck and help their friend to evade the police.
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#19 User is offline   Asuna 

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Posted 06 July 2010 - 07:33 AM

View PostOfficer Stan, on 06 July 2010 - 07:00 AM, said:

Yep, I solved the problem. The scripts I installed were too old for the patch or something similar. Thanks for your suggestion about the video.

Oh, and by the way...I don't know if somebody already suggested this, but I think you should add some prisoner transport missions in next version, using the stockade to take the inmates from a police station to another or to the jail. Of course, the bad guys would try to stop the truck and help their friend to evade the police.

told ya there was some useful info lol You're welcome....and transport? seems boring...less you wanna spice that up with a CSI miami style shoot shit up thing
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#20 User is offline   Officer Stan 

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Posted 06 July 2010 - 08:37 AM

View PostAsuna, on 06 July 2010 - 07:33 AM, said:

told ya there was some useful info lol You're welcome....and transport? seems boring...less you wanna spice that up with a CSI miami style shoot shit up thing


Yes, the bad guys should try to help the inmate to escape with some drive by or roadblocks or shit like this.
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