// This is the .ini file for Custom Backup Locations. // This file affects how the plugin operates. To set custom // backup locations, edit custombackup.xml [Keybindings] // Sets the keys used to open the backup menu // For a list of valid key names, see // https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx //CustomBackupMenuKey=Space //CustomBackupModifier=LControlKey CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=true // If you use a controller, you can choose the button which activates // the custom backup menu. For a list of valid button names, see // http://docs.ragepluginhook.net/html/558BC34.htm. //CustomBackupControllerButton=Rightthumb //CustomBackupControllerModifier=None CustomBackupControllerButton=RightThumb CustomBackupControllerModifier=None // If enabled, when pressed, outputs debug of parsed // custom backup XML file DebugKey=D5 [Backup] // Whether or not to use the custom backup for code 2 and code 3 response // Pursuit backup will always use the custom backup // LSPDFR doesn't offer any way to use the AI for code 2/3 response though, // so if the simple response behavior this mod implements is unsatisfactory for you, // you can default to using the built-in LSPDFR response fore code 2 and/or code 3. // If you set either to false, custom vehicles will only respond for pursuits. // If you set code 2 to false, the siren settings below will still be applied though. UseCustomCode2=true UseCustomCode3=true // true to play dispatch audio when units are sent // false to not play dispatch audio PlayAudio=true // Code2Response can be set to lights or none // LIGHTS = responds with lights on, but siren sounds off // ARRIVAL = turns on lights on arrival // NONE = responds with lights and sirens turned off Code2Response = ARRIVAL // Use arrest manager UseArrestManager = true // Put suspect transport on the main menu or sub menu SuspectTransportMainMenu = true // Use Better EMS mod for more realistic EMS response UseBetterEMS = true // Display Zone Info menu option // Adds menu option to custom backup menu which will show you // the information for the current zone you are in. // Helpful for creating your own backup customization file. ZoneInfo = true [Cleanup] // Peds and vehicles spawned by custom backup are made persistent // so that they don't despawn unexpectedly. When a ped or vehicle // is no longer needed, it is dismissed, making it non-persistent // and allowing GTA to despawn it. // These options determine when entities spawned by this plugin // will be dismissed. All cops (and their vehicles) spawned // during pursuits will be dismissed immediately when the pursuit // is terminated, so these options only apply to code 2/3 backup. // Distance in meters. When you get this distance from peds // spawned by custom backup, they will be dismissed DismissDistance = 250 // Time in seconds. Cops will be dismissed this many seconds // after arriving on scene after being called code 2/3 // Set to 0 to make cops stay around indefinitely or until // you are at least as far away as DismissDistance above. DismissTime = 30 // If a pullover is in progress when backup arrives, // wait until the pullover is complete before dismissing // backup. A pullover is complete when either the suspect // is released (via a warning or citation), arrested, // or flees beginning a pursuit. If a pursuit begins, the // backup units will be added to the pursuit. WaitToDismissUntilPulloverFinished = true [Weapons] // All officers will be issued this weapon when spawned by custom backup // Recommended to be some type of handgun like pistol or combat pistol StandardIssue = WEAPON_PISTOL // When custom backup officers arrive on scene for a code 2 or 3 call, // how they should choose which weapon to draw. // BEST means they will draw the "best" weapon, as chosen by GTA // RANDOM means they will choose a random weapon in their inventory DrawMethod = RANDOM // DO NOT CHANGE [Debug] FJAHFHWKCHIASIFFH=false