[7/30/2016 1:36:48 PM.501] Started new log on 7/30/2016 1:36:48 PM.467 [7/30/2016 1:37:23 PM.602] ==================================================================================================== [7/30/2016 1:36:45 PM.142] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [7/30/2016 1:37:24 PM.910] Log verbosity: Verbose [7/30/2016 1:37:25 PM.611] Initializing input system [7/30/2016 1:37:26 PM.473] Initializing game console [7/30/2016 1:37:27 PM.391] Console key has been set to F4 (key code: 115) [7/30/2016 1:37:28 PM.405] Initializing console variable "ConsoleScrollAmount". [7/30/2016 1:37:28 PM.406] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [7/30/2016 1:37:28 PM.443] Read value: [7/30/2016 1:37:29 PM.189] Initializing console variable "DisableRenderVersionText". [7/30/2016 1:37:29 PM.745] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [7/30/2016 1:37:30 PM.550] Read value: True [7/30/2016 1:37:31 PM.255] Setting value of console variable "DisableRenderVersionText" to stored value. [7/30/2016 1:37:31 PM.393] Initializing console variable "ConsoleKey". [7/30/2016 1:37:31 PM.422] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [7/30/2016 1:37:31 PM.435] Read value: F4 [7/30/2016 1:37:31 PM.546] Setting value of console variable "ConsoleKey" to stored value. [7/30/2016 1:37:31 PM.580] Console key has been set to F4 (key code: 115) [7/30/2016 1:37:31 PM.580] Initializing console variable "PluginTimeoutThreshold". [7/30/2016 1:37:31 PM.730] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [7/30/2016 1:37:31 PM.880] Read value: 10000 [7/30/2016 1:37:31 PM.881] Setting value of console variable "PluginTimeoutThreshold" to stored value. [7/30/2016 1:37:31 PM.885] Initializing console variable "AlwaysShowConsoleOutput". [7/30/2016 1:37:31 PM.894] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [7/30/2016 1:37:31 PM.896] Read value: [7/30/2016 1:37:31 PM.897] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [7/30/2016 1:37:31 PM.899] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [7/30/2016 1:37:31 PM.901] Read value: [7/30/2016 1:37:31 PM.937] Initializing console variable "ShowOnScreenWarnings". [7/30/2016 1:37:31 PM.974] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [7/30/2016 1:37:31 PM.976] Read value: [7/30/2016 1:37:32 PM.080] Console initialized [7/30/2016 1:37:32 PM.081] Initializing forms manager [7/30/2016 1:37:32 PM.144] Version: RAGE Plugin Hook v0.42.969.8470 PUBLIC ALPHA for Grand Theft Auto V [7/30/2016 1:38:25 PM.298] ================ RAGE Plugin Hook ================ [7/30/2016 1:38:28 PM.341] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [7/30/2016 1:38:29 PM.067] Detected Windows 10 Home (64-bit) (10.0.10586.0)! [7/30/2016 1:38:29 PM.639] Checking game support [7/30/2016 1:38:31 PM.371] Product name: Grand Theft Auto V [7/30/2016 1:38:31 PM.818] Product version: 1.0.791.2 [7/30/2016 1:38:31 PM.819] Is steam version: True [7/30/2016 1:38:31 PM.822] Initializing DirectX [7/30/2016 1:38:31 PM.861] Initializing Direct3D [7/30/2016 1:38:32 PM.237] Loading C:\WINDOWS\system32\d3d11.dll [7/30/2016 1:38:32 PM.240] Loaded at 0x7FF911F20000 [7/30/2016 1:38:32 PM.242] D3D11CreateDeviceAndSwapChain at 0x7FF911F3A190 [7/30/2016 1:38:32 PM.243] Creating Direct3D 11 device and swap chain [7/30/2016 1:38:32 PM.250] Swap Chain created: 0x1A3A90ADDC0 [7/30/2016 1:38:32 PM.256] Swap Chain VTable: 0x1A3A90ADDC0 [7/30/2016 1:38:32 PM.259] Swap Chain VTable_2: 0x7FF9119C2D68 [7/30/2016 1:38:32 PM.261] 0x575655FFFEEFA5E9;0x5741564155415441;0xEC8148D9246C8D48 [7/30/2016 1:38:32 PM.275] D3D11Present: 0x7FF9119611A0 [7/30/2016 1:38:32 PM.276] D3D11ResizeBuffers: 0x7FF911979880 [7/30/2016 1:38:32 PM.344] Getting device [7/30/2016 1:38:32 PM.442] Retrieved device [7/30/2016 1:38:32 PM.443] Creating wrapper [7/30/2016 1:38:32 PM.527] D3D11ResizeTarget: 0x7FF9119B1CA0 [7/30/2016 1:38:32 PM.688] D3D11SetFullscreenState: 0x7FF9119794F0 [7/30/2016 1:38:32 PM.798] Direct3D initialized [7/30/2016 1:38:32 PM.885] Initialized DirectX [7/30/2016 1:38:33 PM.161] Wrapper created [7/30/2016 1:38:33 PM.207] Effect created [7/30/2016 1:38:33 PM.440] Creating buffer [7/30/2016 1:38:33 PM.538] Created buffer [7/30/2016 1:38:33 PM.539] Creating blend state [7/30/2016 1:38:33 PM.540] Created blend state [7/30/2016 1:38:33 PM.540] Done with creation [7/30/2016 1:38:33 PM.549] Direct3D watcher thread spawned [7/30/2016 1:38:34 PM.097] Initializing texture system. [7/30/2016 1:38:34 PM.247] Initializing texture system; phase 1 [7/30/2016 1:38:34 PM.248] Initializing texture system; phase 2 [7/30/2016 1:38:34 PM.636] Initializing texture system; phase 3 [7/30/2016 1:38:34 PM.702] Initializing texture system; phase 4 [7/30/2016 1:38:34 PM.908] Initializing texture system; phase 5 [7/30/2016 1:38:35 PM.256] Initializing texture system; phase 6 [7/30/2016 1:38:35 PM.333] Initializing texture system; phase 7 [7/30/2016 1:38:35 PM.339] Initializing texture system; phase 8 [7/30/2016 1:38:35 PM.344] Initializing texture system; phase 9 [7/30/2016 1:38:35 PM.348] Initializing texture system; phase 10 [7/30/2016 1:38:35 PM.465] Pixel Shader 5.0 not supported. Falling back to 4.0. [7/30/2016 1:38:35 PM.499] Initializing texture system; phase 11 [7/30/2016 1:38:35 PM.501] Initializing texture system; phase 12 [7/30/2016 1:38:35 PM.507] Initializing texture system; phase 13 [7/30/2016 1:38:35 PM.509] Initializing texture system; phase 14 [7/30/2016 1:38:38 PM.807] Direct3D watcher thread ended [7/30/2016 1:39:09 PM.587] LoadingScreenMsg: Initializing game support [7/30/2016 1:39:09 PM.841] Initializing game support [7/30/2016 1:39:11 PM.547] LoadingScreenMsg: Velocity limit removed [7/30/2016 1:39:11 PM.801] Compatibility level: 0 [7/30/2016 1:39:11 PM.803] Supported version detected [7/30/2016 1:39:11 PM.804] ================================================== [7/30/2016 1:39:11 PM.805] LoadingScreenMsg: Patching code [7/30/2016 1:39:12 PM.057] LoadingScreenMsg: Waiting for game initialization [7/30/2016 1:39:12 PM.309] Waiting for game initialization [7/30/2016 1:39:12 PM.411] LoadingScreenMsg: Initializing core [7/30/2016 1:39:12 PM.663] Initializing hook [7/30/2016 1:39:12 PM.664] LoadingScreenMsg: Completing interoperability [7/30/2016 1:39:12 PM.915] Completing interoperability [7/30/2016 1:39:12 PM.917] Initialization code 1. [7/30/2016 1:39:12 PM.919] Initialization code 2. [7/30/2016 1:39:12 PM.920] Initialization code 3. [7/30/2016 1:39:12 PM.943] 1 Address: 0x00007FF7AC46955C [7/30/2016 1:39:12 PM.945] Calling func 1 [7/30/2016 1:39:12 PM.995] 2 Address: 0x00007FF7ACF2C832 [7/30/2016 1:39:12 PM.996] 3 Address: 0x00007FF7ABA95C76 [7/30/2016 1:39:13 PM.080] Address: 0x00007FF7ACF2C7D0 [7/30/2016 1:39:13 PM.081] Unknown var: 0x00007FF7ADE1F590 [7/30/2016 1:39:13 PM.082] Initialization code 4. [7/30/2016 1:39:13 PM.084] Completing interoperability, phase 1 [7/30/2016 1:39:13 PM.085] Completing interoperability, phase 2 [7/30/2016 1:39:13 PM.087] Completing interoperability, phase 3 [7/30/2016 1:39:13 PM.088] Completing interoperability, phase 4 [7/30/2016 1:39:13 PM.090] Completing interoperability, phase 5 [7/30/2016 1:39:13 PM.091] Completing interoperability, phase 6 [7/30/2016 1:39:13 PM.092] Completing interoperability, phase 7 [7/30/2016 1:39:13 PM.093] LoadingScreenMsg: [7/30/2016 1:39:13 PM.345] LoadingScreenMsg: Loading Story Mode [7/30/2016 1:41:16 PM.020] LoadingScreenMsg: Loading and Populating Game World [7/30/2016 1:41:16 PM.276] LoadingScreenMsg: